Video game industry professional with over ten years of experience in various roles, who's been credited on eleven AAA titles and one video project.














•	Pitched and story-boarded video production.
•	Secured funds and hired filming talent.
•	Drafted scripts and coordinated with filming team to setup the scene layout for interviews.
•	Directed filming for b-roll footage.
•	Worked with editor to compile final composite.
•	Organized and facilitated test screenings, and re-edits.
•	Ensured that the video met accessibility standards.
•	Worked with Communications and Marketing team to plan worldwide launch, and navigate social media traffic.
•	Sculpted the likeness of professional athletes.
•	Created facial, body, and hair textures.
•	Applied and generated hair for characters.
•	Integrated character work into database and engine.
•	Resolved art bugs including updating player likeness.
•	Clothing and gear creation.
•	Mentorship at Electronic Arts.
•	Worked directly with the art director to refine character art skills.
•	Presented deliverables that grew anatomy skills.
•	Led a team in Romania in QA operations.
•	Telemetry tracking via Splunk, PIN, and SQL
•	Reported and executed automation scripts.
•	Facilitated playtests and reported community feedback.
•	Ensure the games aligned with 1st party standards.
•	Modeled and textured 3D environmental scenes from concept images.
•	Worked alongside video editors in the placement and animation of camera’s in Maya scenes.
• Modeled and textured 3D characters and vehicles.
•	Modeled and textured car and engine parts.
•	Integrated 3D assets and textures into Unity.
•	Modeled and textured military vehicles.
•	Integrated 3D assets and textures into Unity.
•	Designed level layouts used in Torque 3D tutorials.
•	Modeled and textured level customization assets.
•	Integrated 3D assets and textures into the Torque 3D engine.